Eureka! | |
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Developer(s) | Ian Livingstone |
Publisher(s) | Domark |
Designer(s) | Ian Livingstone |
Platform(s) | Commodore 64, ZX Spectrum |
Release date(s) | 1984 |
Genre(s) | Text adventure |
Mode(s) | Single player |
Eureka! is a video game for the Commodore 64 and ZX Spectrum computers, developed by Ian Livingstone and published by Domark in 1984.
Eureka! is a text adventure set in European history. It consists of five parts, each of which has to be loaded and played separately. The first four parts can be played in any order, but the fifth part can only be played after all the other parts have been completed.
The parts are:
At the start of Modern Caribbean, the game asks questions from each of the first four parts. You have to answer every question correctly to start the fifth part of the game.
The plots in Eureka! are somewhat clichéd and the parser is very simplistic, usually limited to one verb and one object per command. Some rooms in the game have pictures representing them and sometime small animations.
Unusually for text adventures, Eureka! maintains RPG-style hit points for your character. These hit points are lowered when your character is injured or raised when he gets something to eat. If the hit points reach 0, your character dies.
Another feature of the game, was the rooms that had a time limit, which meant the player had to act quickly to complete a task or to quickly exit the area.
When the game was originally published, Domark promised a prize of £25,000 to the first player to solve the entire game before December 31, 1985. The prize was eventually won by Matthew Woodley, a teenager from the UK[1].
The main text adventure was also accompanied by "arcade game" versions of the five parts. These were very simple affairs, where your character ran around a Pac-Man-style maze avoiding enemies. Apart from the maze layout and the graphics, all five parts were pretty much identical.
At the start of Arthurian Britain the wind blows a theme from Franz Liszt's Les Préludes.